Tue, Nov 3
Haraku Ramen · Indonesia · 2025Experiential · Design & Packaging

One Noodle.

Haraku made a 3.5-metre noodle designed to let gamers keep playing while they ate.

Brand
Haraku Ramen
Market
Indonesia
Region
Global
Year
2025

Campaign images

One Noodle (1/1)

The challenge

Haraku needed to stand out against larger noodle brands and connect with young Indonesian consumers. Eating a conventional bowl of noodles interrupted the gaming experience.

The idea

BLKJ HAVAS developed one long, resilient noodle that could be slurped continuously. The limited product launch turned a familiar gaming inconvenience into a demonstration of the brand's understanding of its audience.

Case study source: BLKJ HAVAS Source ↗

Awards

Credits

Brand
Haraku Ramen
Social media strategy and production
Havas Moonfolks

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