Sun, Oct 25
Clash Royale (Supercell) / Global / 2026Digital & Tech · Film

Copycats Welcome.

Instead of suing the knock-offs, Clash Royale invited their players over: bring your progress from a copycat game and turn it into rewards in the real one.

Brand
Clash Royale (Supercell)
Agency
DAVID
Market
Global
Region
Global
Year
2026

The challenge

Clash Royale has been copied by many knock-off games that imitate its name, look, gameplay and characters (Ogilvy). The case-study entry reads that as demand, 'millions of people are actively looking for the Clash Royale experience', so rather than fight the copycats in court, the brand 'saw an opportunity to turn imitation into acquisition'.

The idea

A launch film pulled the game's characters, such as the Barbarian and the Archer, through a portal into a run of fake Clash Royale worlds before they found their way back to the real arena. Aimed at players of the copycat games, it sent them to a microsite where they could submit their progress and in-game currency from the knock-off and turn it into rewards in the real game, including free gold and Wild Cards (Ogilvy; Ads of the World). Pocket Tactics reported up to 50,000 gold and 200 Wild Card credits on offer to players who left the fake games.

Results

  • More than 2.3 million players exchanged their progress for rewards in the first five days, according to DAVID's launch release

Case study source: Ogilvy Source ↗

Awards

  • Cannes Lions 2026Entertainment Lions for GamingGrand Prix
  • Cannes 2026: Silvers in Creative Commerce, Direct and Social & Creator

Credits

Production
Believe TV
Production
Sonic Union

Related work.

The Sunday Brief

Get the best work and the news that matters, every Sunday.

We’ll only use your email to send the Sunday Brief. Privacy policy