الأحد، 25 أكتوبر
Clash Royale (Supercell) / عالمي / 2026الرقمي والتقنية · الأفلام

⁨Copycats Welcome⁩.

⁨Instead of suing the knock-offs, Clash Royale invited their players over: bring your progress from a copycat game and turn it into rewards in the real one.⁩

العلامة التجارية
Clash Royale (Supercell)
الوكالة
DAVID
السوق
عالمي
المنطقة
عالمي
السنة
2026

التحدي

⁨Clash Royale has been copied by many knock-off games that imitate its name, look, gameplay and characters (Ogilvy). The case-study entry reads that as demand, 'millions of people are actively looking for the Clash Royale experience', so rather than fight the copycats in court, the brand 'saw an opportunity to turn imitation into acquisition'.⁩

الفكرة

⁨A launch film pulled the game's characters, such as the Barbarian and the Archer, through a portal into a run of fake Clash Royale worlds before they found their way back to the real arena. Aimed at players of the copycat games, it sent them to a microsite where they could submit their progress and in-game currency from the knock-off and turn it into rewards in the real game, including free gold and Wild Cards (Ogilvy; Ads of the World). Pocket Tactics reported up to 50,000 gold and 200 Wild Card credits on offer to players who left the fake games.⁩

النتائج

  • ⁨More than 2.3 million players exchanged their progress for rewards in the first five days, according to DAVID's launch release⁩

مصدر دراسة الحالة: Ogilvy المصدر ↖

الجوائز

  • Cannes Lions 2026Entertainment Lions for Gamingالجائزة الكبرى
  • Cannes 2026: Silvers in Creative Commerce, Direct and Social & Creator

فريق العمل

الإنتاج
Believe TV
الإنتاج
Sonic Union

أعمال ذات صلة.

موجز الأحد

أفضل الأعمال وأهم الأخبار، تصلك كل يوم أحد.

لن نستخدم بريدك الإلكتروني إلا لإرسال موجز الأحد. سياسة الخصوصية